Hello again 64-sters and welcome to our monthly ride around the, er, month (and some site news at the end, too). CF appeared five times in July, the first of which was ish 10. Steve Jarratt took his first holiday since beginning work on the new Commodore 64 mag, leaving consultant ed Gary Penn to fill in the gaps and write a stunning review of an exceptional game: July 1991’s cover and rave was Audiogenic’s Exile, the Dark Souls of Commodore 64 games. This jaw dropping BBC Micro convo dumps you in space without explaining itself or patronising you. It’s a hell of a piece of code well worth revisiting as an adult.
A year later, Millenium were proving everyone wrong by squeezing all of James Pond 2: Robocod into the ’64. Issue 22 also reviewed one of the Codies’ late gems DJ Puff. Back to the ‘Cod for a second: if you want to hear more from coders and how they enjoyed achieving something everyone said was impossible, here’s our separate Power Pack feature (‘cos the game was demo’d on the tape too).
July 1993 was a bit mental. A gloss covered Commodore Format ran to 84 pages thanks to a pull-out covering every C64 game you could still buy. Modern Classics is well worth a read, and so’s the review of a very late football game: Liverpool.
Reader fave Dave Golder was back on Format as editor by July 1994. Fifty fewer pages than a year ago, though (!) – although as you’ll see, the slimmed but not too slimmed down look worked in its favour for now. Issue 46 has an exceptional cover and a brilliant read covering a new wave of games being imported from Europe.
And finally, some mad news in July 1995. Remembered as the summer of Britpop and the warmest few UK months on record, the other hot news (you’re so fired – Ed) was the “relaunch” of the Commodore 64 thanks to German fantasists ESCOM. It made for a nice cover and a morale boost, mind. CF
COMING SOON ON COMMODORE FORMAT
You can’t seem to get enough of Warren ‘Waz’ Pilkington, so he’s back next week with a look into the making of his Codemasters Multihack Simulator. After that, we’re starting a new series on film tie-ins for the C64. And then – then – we’ll almost be ready to crank up the celebrations. Commodore Format will soon be 30 (blimey!) years old. Thanks for reading, sharing and Tweeting – talk again soon. Neil Grayson, Editor