Read Commodore Format 7 online. Hyper links take you to specific articles. This issue had no subscriber’s newsletter. Read the accompanying Power Pack feature. Want to read the free Action Replay […]
- Read Commodore Format 7 online. Hyper links take you to specific articles.
- This issue had no subscriber’s newsletter.
- Read the accompanying Power Pack feature.
April, 1991. Streetfighter II hit the arcades, and Comedy Central launched in a new, groundbreaking format. The first Starbucks opened in California, and trailers for Terminator 2 – featuring jawdropping new visual effects (remember that morphing?) – rolled out to cinemas.
The world, in short, was changing. It would soon be virtually unrecognisable from the world in which the C64 was launched, but the Breadbin was going nowhere. Terminator 2 was even to get a Commodore translation and be boxed with new machines for Christmas. That package would get its own television commercial in the UK. A dying machine? Not yet.
Which was great news for CF. Now at issue 7, it was already outstripping ZZAP! 64 by over 10,000 copies a month – boasting around 60,000 readers. All of whom were still desperate for new games, which they certainly weren’t short of this Easter. Cover game Supremacy was almost an act of witchcraft: how did it fit into a single load of 64K? You can read all about it in our special feature here – and find out why, when ZZAP 64! reviewed the same game, Commodore Format editor Steve Jarratt “knew we had them beaten”.
A preview of Escape From Colditz looked equally exciting. Based on the German POW jail, it was an isometric 3D game kinda like Ocean’s Great Escape – but with proper colour C64 graphics. Drawn on an Amiga before being ported over, they fit into just 6K, leaving a lot of room for game. The 120+ rooms fit into only 4K! The idea of strategically dodging guards as you unearthed keys and tools to break out of Colditz sounded as if they might make it the game of the year. So far along was the development, it even sneaked onto the cover of Commodore Format 12 ‘cos it was expected to be ready for review. Alas, disaster.
Digital Magic Software had run up debts of over £100,000 during the previous few years, and the banks got twitchy. The company went under, and the game – not quite finished – went with it. There’s an enjoyable – if bugged – preview of the game online here, but all you’re left thinking after playing it is a great feeling of sadness that this one fell by the wayside. Why couldn’t it have been you, Dick Tracy?
Elswhere, Shadow Dancer was an impressive walk-and-punch ’em up, notable for the hero’s special power. Er, a dog. Press space and he’d savage the enemy – a neat touch. Back To The Future III was fun, too, even if it was just a collection of sub games. The same couldn’t be said for Gremlins II, which looked lovely but was frustrating to play. There’s never really been a spectacular version of the Gremlins franchise for any machine – baffling when you think about what there is to play with. Perhaps one that can finally make it on current gen!
We couldn’t let our review of Easter ’91 go by without a proper mention of the Power Pack. (READ THE FULL, EXTENDED ACCOMPANYING FEATURE HERE) A lot of you have told us that it’s your favourite, and it’s easy to see why. It was the first to not include any demos of new software – but wow, was it ever made up for. Four games were featured – three from US Gold, one from Hewson. Uridium was Andrew Braybrook’s classic sci-fi scrolling shooter, and a real coup. Crystal Castles was kind of like Pacman in 3D. It showed its age, but was fun enough. A lot of people’s favourite was Blue Max, in which you control a WW1 biplane. You shoot down enemies and bomb targets marked by the computer on a diagonally scrolling terrain. The graphics aren’t the best, the theme tune’s a bit screechy, but it is a lot of fun. It’s a challenge, but not too tough: newcomers will pick it up quickly and there’s nothing more satisfying than a decent landing or a direct enemy hit. Easily something you can play for hours.
Finally, there was Hewson’s 5th Gear. It was a sort of overhead racing game with weapons – if you managed to get it to load! Something weird happened when this game was transferred onto the tape, which meant a knock to the datasette could cause it to not load or crash if it did. A fixed version appeared, but it was a wait of over 18 months: 5th Gear finally turned up again on Power Pack 28 (Christmas ’92!).
And one more thing before we leave behind our look at Easter 1991. A news story this month said that a university research project on computer owners in London had found that children and teenagers owning Commodore 64s performed, on average, 50% better in tests than those who played Spectrums or Amstrads. “Like it or not”, said CF, “you’re intellectual”.
“As if we ever needed to be told”, you might think. We certainly did. But then CF writer Sean Masterson got in touch about that story:
- Read Every CF!
- Commodore Format 7 is dated April 1991. It first appeared on Thursday March 31st.
- Read Commodore Format 7 online (external link)