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Warren Pilkington: The Creation of the Codemasters Multihack Simulator

Return of the Waz! Commodore Format’s Warren Pilkington is back, this time walking you through how he made one of his most loved listings. Waz takes it from here.  Whenever […]

NEW: In 1993, Commodore Format tried to predict the future of games

In 1993, CF had a crack at imagining games and technology in the time we now live in. Er – some of it went well. Words by Neil Grayson.   The […]

NEW: Commodore Format Power Pack 28 (January, 1993)

Two full games Three demos One PD demo  Read the mag tape pages CF‘s 28th tape arrived just in time for Christmas. Three demos for new games thumbed their nose […]

Commodore 64 fan clubs from the ’90s

Commodore Format’s look at C64 fan clubs from the ’90s! Codemasters Cartoon Club, Zeppelin Air Crew Club and F.I.5.H – the James Pond Club.

In 1993, there was an official McDonald’s game for the Commodore 64

In part two of our series about  strange C64 licenses, we take a look at how Virgin turned a burger joint into an 8-bit computer game – and discover both […]

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The making of Monty Python’s Flying Circus for the Commodore 64

A look at the Monty Python game for the Commodore 64, and a chat with game designer Simon Phipps about the experience,

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Indiana Jones and the Fate of the Bugged Title Tune

Warren ‘Waz’ Pilkington debugs one of Martin Walker’s classic C64 tunes and walks Commodore Format through it step by step…