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Mayhem in Lives Bug Land

In Warren Pilkington’s latest long read for Commodore Format, the former Gamebuster finds something amiss in one of the ’90s most treasured games and sets about sorting things out. Waz […]

In 1990, Commodore turned the C64 into a console. This is the story of the C64 GS, part one.

On the 30th anniversary of Commodore Format’s first issue, we’re telling the story behind Commodore’s first half baked effort to crack the console market. The C64 Games System was the […]

In 1993, Commodore Format tried to predict the future of games

In 1993, CF had a crack at imagining games and technology in the time we now live in. Er – some of it went well.  The early to middling ’90s […]

Commodore Format Power Pack 28 (January, 1993)

Two full games Three demos One PD demo  Read the mag tape pages CF‘s 28th tape arrived just in time for Christmas. Three demos for new games thumbed their nose […]

Commodore 64 fan clubs from the ’90s

Commodore Format’s look at C64 fan clubs from the ’90s! Codemasters Cartoon Club, Zeppelin Air Crew Club and F.I.5.H – the James Pond Club.

In 1993, there was an official McDonald’s game for the Commodore 64

In part two of our series about  strange C64 licenses, we take a look at how Virgin turned a burger joint into an 8-bit computer game – and discover both […]


The making of Monty Python’s Flying Circus for the Commodore 64

A look at the Monty Python game for the Commodore 64, and a chat with game designer Simon Phipps about the experience,