If it existed, somebody has probably tried to make a Commodore 64 game out of it. Here are the first three parts of our ongoing series on, er, left-field  ideas for software on the Bread Bin. Discover the story behind Mcdonaldland‘s famous flaw (and its unlikely connection to Uncharted 4), and check out our interview  with Simon Phipps who designed the Monty Python game back in 1990. We’ll keep coming back to this series, so let us know what other games from the CF era you can think of that are deserving of a once-over. CF

Famous Five


Monty Python